Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Is that even supposed to make sense? All player actions in games are metered by economic principles. Just not the same way as IRL, despite your hundredth attempt to bring in economics 101 in MMO.
Weirdly economics goes past '101'. But the same principles work in the same way iRL and games. People are people, markets are markets: No two are the same.
Originally Posted by Tagamogi
it's a bit depressing from a customer perspective to look at a stall that has had an empty inventory for days. (It would be nice if there was a way that shops automatically displayed if they are empty or, even better, when they were last updated with new inventory.)
Very true! Perhaps what we need is a flag 'Close store when empty' or 'Close store when n% has sold'. Something that some packed markets do is have waiting lists: You pay for a slot on a waiting list, and if a slot opens up, your get to use it - but only until the guy who's slot it is comes back. That would give more turnover, which I think the market needs to encourage.
But I'd really like to see more... Information? Could we have a sign that says who rented what sorts when and with what items? I wouldn't mind looking up a list, and then walking over to the booths to check their wares. (Especially if pathing were improved!) I like that there's graphical indications but there's just no graphic that'll scream 'this guy has prisms'.