Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
So it turns out this work order isn't too bad, and with the industry bonus, can net about 8k. That's nothing to sneeze at, but it's 16k for both great cloth work orders every 30 days. Is it worth the effort vs just farming another four stacks of cotton? I don't know. Maybe it's worth it for some folks.
Hm, if you do tailoring vs cotton farming, I think the time involved in making 10 pants is less than the time to grow 2 stacks of cotton. Of course, gardening also allows you to grow all kinds of vegetables in the same time, so it's hard to come up with a good equation.
I'd agree tailoring is not the most efficient way to make money. I was more objecting to the "money sink" phrase. If you happen to enjoy crafting, it's a pretty pleasant way to make a bit of spare cash. (Basically all my money comes from work orders, primarily leatherworking. I don't play that much, so being able to turn in work orders every 30 days works fine for me.)