Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Game is not advertised as a typical grinder, maybe storage and other systems should be less about cold hard efficiency and more about explosive curiosity?
There won't be 'unlimited' storage because we are not designing the game with the intention that one character master every skill and collect every item along the way. You are certainly free to explore the skills but you will have to go about it in a way that makes sense for you with the storage limitations that are in place. Since we are in alpha, there are certain things not yet implemented related to the overall storage design that will ease some of the issues but it is safe to say that storage will be limited when compared to the number of skills availible in the game.
Typically, an MMO will limit your trade skills (or skills in general) and you will only collect mats for those limited skills. In Project: Gorgon, we don't have a cap on the skills so a lot of people have the mentality that they want to max out everything and collect everything along the way. While that is fine, we aren't designing the game with those intenions in mind - so a by product of that will be the sense that storage is limited as you look to collect the numerous mats for the vast array of skills.
TL;dr: As we progress through development, there will be updates that ease a lot of the current issues but storage will always be viewed as 'limited' when compared to the number of skills availible.