Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Sorry, i was under impression it's exploration game, not standard run to level cap. Efficiency is cool when I know what I'd like to minmax but at my first weeks I would prefer to explore, including trying out different skills, talking with all NPCs about their quests, looking under every rock and that requires lots of storage space. Why would i want to up "tanning+leatherworking+cooking and gardening, maybe some surveying", what's in it for me? What's so magical awaiting at last level of tanning? Ability to tan a Whooping Cool Skin instead of Shoddy Skin?
Game is not advertised as a typical grinder, maybe storage and other systems should be less about cold hard efficiency and more about explosive curiosity?