Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Frankly, I think the expectation of being able to save everything for later is just silly. You will never have enough room. If it upsets people that they "sold something that I'll need later", then realize that damn near everything has a use. And you just can't save all of it.
And so much of the crap doesn't need to be saved. When you are just starting out, it's so much easier to sell the stuff, and buy what you need, when you need it, later down the line. Saving a stack of crafting material doesn't mean a whole lot when you need 30 stacks of it down the line. Or 100.
And the longer you play, the easier it gets to make money and buy what you need. Or to use the money to buy more bank slots.