Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Well, my main is mid fifties on staff/unarmed, but also a little over 50 on BC and shield and close to 50 on archery, necromancy, hammer and bard... I started playing with an old friend of mine that had to take off a fair amount of time over the Summer and I didn't want to leave him behind so I've been focusing on horizontal progression, and I've avoided power-leveling so I've gotten my butt kicked a ton, which increases endurance
I've also got a winter coat with pockets that I bought from a player stall, which helps
I've no idea how much personal inventory space is eventually available past that, but I'm sure its significant
Excellent response from another newish player on the other thread talking about space:
Originally Posted by Illmaster
One of the things that attracts me to this game is the problem solving. I was also frustrated with the travel times at first. But then I actually started to enjoy figuring out how to solve this issue. First thing I did was bind a teleportation pad that was in the middle of everything. This way I knew my commute was also the same distance wherever I needed to go. That worked for while until I was multi tasking in several areas. So then I discovered that speed potions are concocted at very low levels and are made with extremely common ingredients: pink powder stuff, water, clown fish fillets. I gotta admit, solving this issue was more rewarding than defeating a boss. I also discovered that Druids and Battle Chems love to help out. I seriously just walk into a town and say "Can someone hit me with some extra toes?" All of a sudden I will have like 3 speed buffs.... druids are good people. All of this was accomplished right around level 15.
The second biggest frustration I hear about is the infamous inventory...... I literally sell everything that I don't need at the moment. I load up on my immediate use stuff, and favor items for whomever I am trying to gain favor with. Everything else goes. If I need something I once sold, I just hit the open market. In my real life I work in construction materials so I've learned that time is money. The time you spend fussing with inventory sorting is money/experience lost. If I am trying to level up a certain skill like Shamanic infusion (for low level augmentation) I will bank items needed to level that skill at the universal bank. But I only level 1, maybe, 2 trade skills at a time. I think players feel like they need to level every single thing at once which just creates problems. Keep it simple and supplement what you need with the player market. Keep in mind, the more you spend on the player market, the stronger the economy will be.