Quote Originally Posted by preechr View Post
...and he seems committed to a multi-faceted retail environment that is rewarding and fun without any sort of Auction House, which is great

I couldn't easily find the pricing for vendor stalls, and I'm not in game now, but I believe you start with inexpensive rent on a 24 hour stall that gives XP in retail management and the more you set up stalls you gain more XP which earns you longer time limits and increased inventory and other benefits, but the rental price goes up based on how many days in a month you've set up a stall (and probably how "big" it is and how long your "lease" is)

I've heard of players paying 8k for rental, but that's the very top end of the price scale, not what you should expect to pay starting out
Also not in game right now but iirc the cost for a stall is 250 + 125 * number_of_days_you_rented_a_stall_in_the_last_30_d ays. So, if you rent a stall once or twice a month, your cost will be 250-375 per day. Hm, using my formula that puts the max price as 250 + 125 * 30 = 4000, which sounds a bit lower than 8K - it's quite possible I'm missing something but if you don't use the stall that much, the cost is definitely affordable.

The only thing that affects the cost is the number of recent days rented. At higher levels of retail management, you get more stall inventory slots and the option to pre-pay the rent, but it's still the same per day cost.

I'm not convinced the vendor stalls are much of an inventory saver. In order to make the most profit, you want to have a full stall, so that means collecting items you plan on selling until you have enough to fill up your shop before actually opening the shop. And that takes storage space again. (But yes, vendor stalls are good and fun. )

P:G, specifically, allows me a wide range of easy-to-accomplish tasks and mini-goals that I can take on no matter how little time I might have to play, my level of patience at the moment, or whether I'm in the mood for killing stuff, collecting stuff, exploring, chatting, dancing... whatever... and if I find whatever I'm doing to be tedious I just do something else (it all gives XP)

When I find something that doesn't seem to be working correctly, I put in a bug report or suggestion and move on, which also gives me a sense of accomplishment

There are no necessarily lineal paths in this game, which sets it apart from 90% of what else is out there in this genre and allows me a pretty high up-time of happy thoughts regardless of mechanical limitations, but that's mostly because of the way I choose to think about progress
Possibly surprisingly, that's very much the way I play PG as well. As much as I like to whine about certain things, I'm definitely having fun in the game. Inventory's just the thing where it can feel that no matter what I want to do, I have to clean up my inventory first instead. It's definitely gotten better since I started playing, and I'm confident there will be further improvements. And no, I'm not planning on letting the inventory stop me from having fun.