Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
What's been suggested before a ton of people changed the topic. Also, I don't think anyone has suggested unlimited storage but I see a lot of people arguing against it for some reason.
* +10-20 basic inventory increase
* Change the main bank to show -all- storage in the game you've unlocked for universal access.
((In my opinion, we've already got it, being forced to run back and forth around the map spending countless hours and playing micromanagement isn't that fun. There are also a lot of storage areas I personally don't use because of this, serbule hills and kur for instance.))
* Add auto-sort to storage
* Maybe add a favor level after soul mates for storage related NPCs for more storage space so people that have played a long time have something to work toward instead of using alts.