Conversations: On groups, Druids, Dungeons, Lock Out
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Just shouting on Global 'Hey, I'd like to fight something in the 40-50 range' gets me nada, and I don't even care where I go other than it's something to do.
I wonder if one of the problems is the level range. In my MMO experience, there's usually a big clump of players at max level and a small clump of players in the newbie range, and pretty much nobody in between. So, you not only have to find players willing to group, you have to find players at the right level willing to group. I don't think that's something that's going to be fixed by throwing more population at the server either - after the first couple months of everyone leveling up, you are still going to end up with the same level distribution.
I don't really have any good fixes for the level problem, just some fuzzy idea about voluntary level scaling... It seems a shame that there are all these pretty mid-level zones around that get almost no traffic because most people outlevel them too quickly.