Conversations: On groups, Druids, Dungeons, Lock Out
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The health of the game can be seen in the vendors npc, since the lock mechanism/group reduction there's been a steady decline on the variety being available to purchase, coincidence but it seems like the game population has decreased. Lower level being cast out of high level dungeons it's a normal occurrence this sets a chain reaction that's hurting this game because people going to quit after failed attempts to participate at getting better equipment to improve inventory to keep up with the leveling curve. What we need is a system that has ability to change the numbers for the dungeon let's say 6 lv 70, 5 lv 70 2 lv 60, you can fluctuate a group from 6-10 people based on their level.
Before you had lower levels "leeching" now the lower levels are being outcast.