Conversations: On groups, Druids, Dungeons, Lock Out
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
My point is that by flat locking groups to a 'number of players' it doesn't, in fact, encourage players to recruit people of the appropriate level: It does the opposite, encourages them to recruit the most powerful person to fit in that slot.
What we need is something to make the at-level character somehow a reasonable swap with an over-leveled character.
I'd suggest that we limit the level of abilities used in dungeons either as a pastiche of abilities or a limiting effect. Just like when you're leveling up a lower level combat ability, but have the dungeons or content do it for your. So you enter a level 30 dungeon, and you're limited to level 30 or below abilities. It could downgrade the buttons automatically to their lower level. That way you don't really have a big benefit of having an over-leveled character in a dungeon.
Some gear abilities would also have to downgrade, but since everything has higher and lower levels, that is plausible...