Conversations: On groups, Druids, Dungeons, Lock Out
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It doesn't encourage groups to "recruit the most powerful person"...simply because this OP player will not have any interest in running a low level dungeon.
I'm sorry, Khay, you're cool and all, but that argument stinks.
You have at-level people saying they can't get invites to groups because groups are looking for someone over-leveled.
You have at-level people saying they can't get loot because over-leveled people are farming the dungeons.
And your argument is that over-leveled people won't be interested?
How does that affect these observations? How does that even begin to touch the argument that set-number groups encourage groups to invite the most powerful person they can get?