Textile creation (time, storage, comparison to other processing crafts, thoughts)
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The placement of forges, work order boards, storage and cotton gins seems to be a design decision. I would say that they encourage players to move out of Serbule and travel between different towns. I would also think that if you can build your own crafting workshop in your house then the fact you can't get all the crafting equipment in every location will be a driving factor for crafters to get housing. Also guilds when they get backrooms might have full sets of equipment and I can see that being interesting in particular if it is only the guild home city that has a backroom.
I don't have every trade skill yet so I probably missed something, but I think we have every crafting item except cotton gins in Serbule. I can definitively say that I can craft any trade skill I've already learned in Serbule other than combing cotton. That's not encouraging crafting to move around the map or encouraging future cash shop sales, the limit is only on one step of one craft.
There's also three tanning racks and two of them are right next to each other. I can see why there'd be two - with so many uses for tanning racks it's helpful to have a second one for overflow. But I don't see a reason for three (other than one was supposed to be a cotton gin and never got fixed).
As for housing, if I can get crafting stations in my future home or guild hall I will, but I think it'll be a mistake if Citan decides to do that. It happens over and over again on MMOs - devs sell private crafting options in the cash shop and then the cities turn into ghost towns.
Originally Posted by ShieldBreaker
I think it was exciting getting better methods to card cotton. If you could build better cotton gins that went faster and gave more perfect cotton or reduced cotton needed to use that would be even more exciting.
Oh yes! More perfect cotton per batch (or more reductions in the number of raw cotton items needed to card) or better cotton gins around the world.