Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
* I like that Tailoring only needs a little bank space. 10 spaces is being PROFLIGATE . You can easily get away with 3-4 spaces. If you're very lean all you need is part of a stack of cotton to make a full set of armor. If you have some cash you can just buy a stack of cotton in a work order.
Weird, my experience to completely opposite. For leatherworking I will store a few types of skins, and... that's it. With tailoring, I store many different items and intermediate products like Cotton Threads, add to that bottles of water that are sort of required if you grow cotton, and one of my storage is just full of tailoring items, never getting empty.