Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Perhaps that has to do with Textile being for not only Tailoring but also Flower Arrangement and Cheesemaking.
It has a lot of branch options and if the issue is storage than I can only imagine the response being "use storage sparingly" or "be more proactive with managing space". I ignored tailoring for the longest time because eh.. wolf gear > everything. Starting up in it I do find it interesting so I suppose this is a topic I may need to come back to.