Textile creation (time, storage, comparison to other processing crafts, thoughts)
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Personally i think Textile Creation is in a good spot, but Tanning is too simplistic (all the recipes are basically the same), easy (the mats are not at all difficult to acquire), and fast (well personally i like having some downtime where i can put skills on auto. I don't really understand why it's faster to tan skins when you mash your mouse button).
In terms of storage, i'd agree that tanning/leatherworking is more storage intensive. I found myself amassing quite a few stacks of the lower skins before i was able to pay for the pricey leatherworking recipes to make use of them. Tailoring/texties was, if anything, the opposite, where i could have acquired recipes had i wanted before i really had the fertilizer to spare to grow sufficient cotton to tailor anything.
I know this thread (pardon the pun, if any) is supposed to be about Textile Creation; feel free to tan my hide if i've gone to far astray.