Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #22
    Quote Originally Posted by Citan View Post
    - Stunning IS supposed to have diminishing returns. But it diminishes slowly from a 4-sec down to a 1-sec stun, which takes a while. It was designed around a 15-second battle duration, which has never actually happened. Should be less of a problem when combat is longer, but yeah, maybe this is a system that I should crank up, at least temporarily, to move people away from stun-locking.
    As players can we get the same rules of diminishing returns to cc effects apply to us ?


    Quote Originally Posted by Mbaums View Post
    I disagree with your statement and I want to say upfront that this is nothing personal. Intentions and interpretations get crossed sometimes on forums and I'm spelling this out upfront in a very direct way.

    If someone rolls a Fae and uses unarmed and sword and never touches AH/Knife/Ment/ice magic and never flies and only uses plate, that's hilarious and the only 'nothing to show' situation.
    I do not take offense just because someone has a different opinion. It is fair to say then you agree that a fae in a dungeon - not using mentalism is at a severe disadvantage to someone playing the same classes as a different race? Should there not be some advantage to being a fairy even if you are not playing mentalism? Or maybe the penalties overall for being a fairy should be less extreme?

    In terms of game design I see it as a better model when you have a choice between two things and the first option is good in scenarios a,b and c while the second option is good in c,d and e scenarios. If there is a third choice that is good in scenarios a-d but not e then you tend to have a problem. This game is unfinished (even still I enjoy playing it tremendously) and often there is a 'third choice' that is clearly better than the rest. I would love to see many things in this game smoothed out to be equally appealing choices. They need not be equal choices in terms of same skills with different colored effects; but rather they should have different ups and downs where they are weak or strong.

    Quote Originally Posted by Aionlasting View Post
    how come you havn't implemented a Area of effect spell you cast on an area? Your AoE abilities are really just "cleaves" as they require a primary target to cleave enemies nearby with... its odd. Is it a unity limitation? Is it a UI limitation?
    Have you ever played Battle Chemistry or Fire? Both have AoE effects that you can cast without needing a target. One of the spells that got removed from the game hit all targets within I think 20m but was replaced with MV. The one thing I do not like about ice magic is that both of the AoE spells I use on my roation require a target.
    Last edited by Glythe; 03-15-2020 at 12:05 AM.



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