Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #20
    Quote Originally Posted by Citan View Post
    - It's not intentional that fairy magic be usable from the sidebar, that will be fixed soon!
    With that in mind the penalties for fairy seem overly steep.

    You trade flying (cannot use range attacks while flying) for 16 inventory slots and automatic return to fae realm on dying.


    You get a 10 slot box which is kind of annoying to summon in a place where creatures use fire magic and a light - which is mostly cosmetic but might help in a few places.


    I assumed the sidebar powers were balancing that out. Having the epic sidebar attack is definitely broken but I do not really see a problem with the others considering what you give up. As an example you can mod power wave to be free free, stack 3 times and give a ton of power immediately when used. Or you can have the new fairy ability. Is that the design then that fairy is so niche that you are expected to always play mentalism?

    From all the mods I have seen for fairy magic I do not think any of them are worth giving up mentalism mod slots for (disclaimer- probably have not seem them all yet). This is partially why I assumed they were side bar enabled in that they were meant to be meh powers you can call on after you used every other power on your bar.

    It seems wrong that a fairy not playing mentalism has nothing to show for it in a dungeon except negatives.
    Last edited by Glythe; 03-14-2020 at 06:05 PM.



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