Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Personally i find the ability to fly a MAJOR perk (then again i think druid is significantly overtuned so if you have a druid main i can see why you might find this perk to be a little underwhelming).
Indeed Druid is my main, and i'm using raven form a lot. But you don't need druid active to do so. So everybody can use the raven as long as you have unlocked it.
For my builds i'm useing fighting mods and pocket enchantments at the same time. It's not this or this. Because with a purple/yellow item you have 2-3 mods to cover the must have mods. There are only a few builds that have 4 or more "must have" mods on an item. Beside this 2-3 must have mods the others are more like "nice to have" or "would help to deal more dmg". And by that point we are not talking about a second set of items for pockets/traveling which can solve most of your problems.
Fairy sidebar skills:
The point from Glythe should indeed also work if you make the skill use from sidebar with some small fairy energy costs. So you can choose to have some costs from side bar use or no fairy energy costs from main bar use.