Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    I would like to suggest that the "things to do" in game have one final entry: seek out Makara in the desert. It is so important to have players be transmuting early on as it lets them make the gear they need instead of getting 5-10 purple/gold drops and then being able to use the most perfect one.

    Quote Originally Posted by Niph View Post
    Dailies don't give level 50 gear solo, they are more group oriented, and give money/tokens.
    If you go through these missions and open chests you will get a full set of lvl 50 purple/gold gear in time (every so often you can get 55 gear from the missions).

    Part of the difficulty of this game for new players is that you can't alter your gear. Being able to reroll attributes makes all the difference in the world.

    Quote Originally Posted by Skrunky View Post
    Please let us go into the same War Cache dungeons with our party mates, even if we need multiple maps. I didn't think this game was the type to have forced solo play. We all want to see the hard work that you put into making these mini dungeons, but if I can't do it with my leveling buddy then I probably never will. Doing separate dungeons is just not as fun.
    I really have to agree with this idea. As it stands I'll be skipping the war cache because essentially it becomes solo play (theres already plenty of that, no?). To prevent people from 'dragging' a much lower level character through the content what if you set up the map system so that people in a party could combine 2 smaller maps and make a 'double map?

    Since we're on the topic if transmutation anyway... maybe transmutation lvl 10 would be required to use the maps?

    I would also rather see the war cache system be something that level 50-60 players can do because really this is one of the big gaps in the game right now. The sewer is crazy hard for lvl 60 characters (poison, roots, gigantic armor hits, stuns). It's a lovely area for a lvl 70 to solo... but a terrible area for a lvl 60 character wearing sub par gear.

    In terms of getting a lvl 50 gear set you already have: DC, WN, YC, WC. The average low player may only be able to do 1 or 2 of those missions. But getting a nice purple/gold piece of gear can really be an inspiration and help you in a difficult time for your character. In short a lot of people level up really fast and get close to 50 with much lower level gear. They get stuck in that gear in part because you need the correct mods 10x more on a low piece of gear than you need level appropriate mods for skills you have no interest in using.

    The way to get players out of the lvl 50 slump is to get them disenchanting armor in the 15-20 level block. This makes sense thematically as around 15-20 players can solo pretty well in the crypt and blow up greens/blues and work their way up the chain. The mushroom dungeon too becomes a good place for them to level, and learn to blow up items (and learn about inventory space saving techniques).
    Last edited by Golliathe; 04-05-2019 at 10:13 AM.



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