I would like to suggest that the "things to do" in game have one final entry: seek out Makara in the desert. It is so important to have players be transmuting early on as it lets them make the gear they need instead of getting 5-10 purple/gold drops and then being able to use the most perfect one.
If you go through these missions and open chests you will get a full set of lvl 50 purple/gold gear in time (every so often you can get 55 gear from the missions).
Part of the difficulty of this game for new players is that you can't alter your gear. Being able to reroll attributes makes all the difference in the world.
I really have to agree with this idea. As it stands I'll be skipping the war cache because essentially it becomes solo play (theres already plenty of that, no?). To prevent people from 'dragging' a much lower level character through the content what if you set up the map system so that people in a party could combine 2 smaller maps and make a 'double map?
Since we're on the topic if transmutation anyway... maybe transmutation lvl 10 would be required to use the maps?
I would also rather see the war cache system be something that level 50-60 players can do because really this is one of the big gaps in the game right now. The sewer is crazy hard for lvl 60 characters (poison, roots, gigantic armor hits, stuns). It's a lovely area for a lvl 70 to solo... but a terrible area for a lvl 60 character wearing sub par gear.
In terms of getting a lvl 50 gear set you already have: DC, WN, YC, WC. The average low player may only be able to do 1 or 2 of those missions. But getting a nice purple/gold piece of gear can really be an inspiration and help you in a difficult time for your character. In short a lot of people level up really fast and get close to 50 with much lower level gear. They get stuck in that gear in part because you need the correct mods 10x more on a low piece of gear than you need level appropriate mods for skills you have no interest in using.
The way to get players out of the lvl 50 slump is to get them disenchanting armor in the 15-20 level block. This makes sense thematically as around 15-20 players can solo pretty well in the crypt and blow up greens/blues and work their way up the chain. The mushroom dungeon too becomes a good place for them to level, and learn to blow up items (and learn about inventory space saving techniques).





