Originally Posted by
Citan
- You can't get two titles because the system can't support it: you can only have one title attached to each account. If you already bought a title package, don't buy another!
- You can't duo War Caches, and I'm not going to delay an already very long development process to try to shoehorn it in somehow, because duoing content is very underused. If you and a friend start together, duo content makes sense, but that's literally the only time duo content gets used. It just doesn't work psychologically. Nobody wants to join a pick-up-duo because it's way too stressful. A large group spreads out the blame and responsibility, and players find it much more acceptable.
I tried for YEARS in pre-alpha to make two-man groups a thing, and then three-man groups, before eventually accepting defeat and doing six-man groups. So that ship has sailed. I try to make content accessible for duoing when convenient, but it's certainly not something that I could conveniently add to War Caches, sorry.
- I feel like the people who think there's already plenty of solo content for the 55-ish level range are completely wrong... to an insane degree, actually. There are literally no solo dungeons for that level range, and the only soloable outdoor content is quite difficult.
- Werewolves will be fine. The updated version improves sustainability, removes annoyances, improves Trauma builds (and tosses out weird remnants like that one Piercing attack). It opens up new options besides the one dumb overpowered build everybody's using.
If your opinion is that the skill isn't overpowered anymore, we'll have to disagree. It's still overpowered in the most extreme setups. (If you aren't using the most extreme setups, then the change won't be as dramatic, but it'll still be a nerf.) Also, comparing one overpowered skill to another overpowered skill really doesn't help your case. Other skills with gigantic burst-damage numbers will also be getting nerfed over time.
Looking at the changes, this actually feels like a buff to the skill, but I'm not going to call it a buff because that would seem disingenuous: werewolf players WILL log in weaker than they were before (assuming they're using the OP build-du-jour), and to get better builds, they will have to remake all their gear, which is tedious and annoying. But after players rebuild, they will be fine in terms of damage and survivability. In the long term, werewolves will not be underpowered.
And if they are, we'll fix them. And if they're still overpowered, we'll nerf them again.
If the idea of rebuilding your entire werewolf setup is too stressful for you, I completely understand. I recommend taking a break from the game and coming back in a while! I'm not trying to be a dick with that recommendation, I'm just telling you what's worked for other players in the past. There's no monthly fee or anything, and your characters will be fine in suspended animation while you're gone, so take a month or two off. By the time you return, other people will have figured out the most-crazy wolf builds anyway and you can copy them if you like.
As for undoing the lycanthropy curse, nope. Never ever happening because permanent choices are permanent. But I am frankly offended by the idea that I'm "forcing" you to use the skill. The beast form is forced on you, but the skill is NEVER forced on you. Have you tried a nice Unarmed/Mentalism build? Werewolves are pretty good at it. There are a dozen other skill combinations available if you really hate the werewolf skill. And as a last resort option, you still have plenty of time to remake your character before the game officially launches. But we will under no circumstances be offering a werewolf "cure". (Or a druid "cure" either!)