Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Wait, Trauma builds will get improved? Yes, please. But I'm not sure how I fele about removing piercing attack from wolf kit (Sanguine Fang) it was pretty iconic for trauma builds, and piercign dmage was usefull for certains ituations (liek thsoe portals in WN. Wolf/unarmed build has no other way of killing them, iirc). But if removla of Snaguine Fnags will allow me to commit mass genocide by waitchign my enemies bleed out, then I'll take it.
Also, about Shadow Feint - if I understand it correctly, we will be bale to reactivate it at will, by pressing teh same key again? Well, this is improvment... I think. I'll probably still will not be using it, because cast time, and things like See Red and BotP exist, but hey, who knows.