Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #31
    Senior Member Niph's Avatar
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    Quote Originally Posted by ErDrick View Post
    Dailies kind of take care of 45-50 gearing
    Dailies don't give level 50 gear solo, they are more group oriented, and give money/tokens.

  2. #32
    Senior Member Celler's Avatar
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    This part time puppy don't care too much.

    An option to remove that awful black fog or for that matter any other players AOE effects etc would be grand especially at serb parties.

    New Dungeons sound great, Can't wait.

    Trans and Aug changes for the little folk can only help. they fly up the lvls barely geared so encouragement for them to mess around may well help with the trans/aug wall later.


    With regard to what Lyra mentioned, A little info would be helpful,

    I have always assumed that any wipe would happen pretty much at end game when everything has pretty much been settled, I assumed that was the point.

    It would be good to have more clarity. Hulons storage? Casino storage? Guild storage? Guild Points/Credits? Druid points, what's going?

    Also the issue of if we have chosen a skill now say druid, priest or wolf will it stop us having access to other skills Vamp and weather witching etc?

  3. #33
    Member SassySusie's Avatar
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    @Golliathe I did not say Gazluk Keep or GK I said Gazluk dungeons, you know there are quite a few of them around Gazluk. They are meant for level 70 SOLO runs NOT group runs. Those were the dungeons I was talking about.

  4. #34
    Member Jarlaxle's Avatar
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    Quote Originally Posted by SassySusie View Post
    @Golliathe I did not say Gazluk Keep or GK I said Gazluk dungeons, you know there are quite a few of them around Gazluk. They are meant for level 70 SOLO runs NOT group runs. Those were the dungeons I was talking about.
    That's impossible to not be able to solo the gazluk caves assuming you're a level 70. I was doing it at level 65 in 50s gear. Are you pulling like 10 at a time or something?

  5. #35
    Senior Member cr00cy's Avatar
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    War catches sounds interesting, exactly the type of content I would like to see is Gorgon.

    Amd I'm very excited about Lycan changes. Damge formula changes reduced effectivnes of Skulk for quite a bit, but I will not mind reducing burst damage even more, if it opens up other playstyles. I would love to see more ways to apply Dot's in Wolf kit, or more (read - 'any') tankiness. Because, to be honest, Wolf in rather lackluster. We don't get any nice level-up bonuses like other animals, our kit lack utility (beside maybe BotP damge buff, and SF slashing debuff, but latter was nerfed when dmg formula changed), and, outisde of Skulk burst, our dmage is not that great either. Not to mention, all of Wolf unique mechancs are... not that great, except maybe form change.

    Eating corpses in combat is back? Well... to be honest, I don't think it will change much. There are 3 main problems with Beat metabolism regen right now:

    1)BMR running out in the middle of fight. This one is most common, and while this change will help a bit, it will not fix it completely. If I fight only one or two mobs, and there is corpse nearby, sure, I might take this few seconds to eat it. But if I'm in really thick spot(so situation when I need that regen the most), I'll probably will not have time to try and eat corpse, with how clunky UI is. If we had button for it, it would help greatly.

    I can think of only one situation where this change will make difference - being forced into prolonged combat by Dot's, or mobs joining fight in small groups.

    2)BMR is hard to proc in harder content/boss fights. This is most prominent in Gazluk, where we have a lot of elite mobs that can't be eaten. But even eating normal mobs can screw party out, if they spawn when we fight something dangerous. 'But one normal mobs shouldn't be a problem!" you might say, and in most cases you will be right, but what if there are more wolves in party? 2, 3, or maybe its full-wolf group (not that I ever saw one, but hey, it might happen)? And when we talk about bosses - there is most often no way to refresh it. Of course, if you are in proper group, you will probably have someone to heal and restore power to you. And this leads to last problem.

    3)BMR is not worth the trouble most of the time. I was trying to make it meaningful part of my kit for long time. I was buying upgrades for it at Wolf Altar, I hunted mods that boosted regen it gives on my gear. But recently I stopped, and to be honest - I didn't noticed any real change in my survivability. This is because BMR is just that - a regen. It restores small amount of health per tick. And, right now, most mobs dela crazy amount of burst damage. BMR simply cannot keep up. But to buff it to level where it would make difference - it might easily make it Op.

    Instead, I think I should be changed. For example make it work on similar tech as Shadow Feint. Instead of applying regen, eating corpse would add a buff, that will restore set amount of Health, or Power, if they fall below, let's say 50%. Buff will disappear when certain amount if restored. For example:

    Eating Desert Rhino, will give me 1000 restoration pool. Let's say I have 600 HP and 300 Power. When my Hp falls below 300 it will drain certain amount from this pool to restore my health - it can be flat amount depending on skill level. It would basically work as Auto-potion, until all 'energy' tired from mob will run off. To prevent it from becoming too Op, you could add cooldown between ticks, or make them drain metabolism too.

    Or, you could add some Dmage reduction to Wolf. Or lower mobs damage.

    #LowerMobsDamage

  6. #36
    Senior Member Vish's Avatar
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    Maybe its time to add some stuff to Guild shop?

    And remember that only full-moon game update are successful (and bloody-pizza offering for Pagan Gods are more important here that developer coding skills)

  7. #37
    Senior Member Golliathe's Avatar
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    Quote Originally Posted by SassySusie View Post
    @Golliathe I did not say Gazluk Keep or GK I said Gazluk dungeons, you know there are quite a few of them around Gazluk. They are meant for level 70 SOLO runs NOT group runs. Those were the dungeons I was talking about.
    I was asking for a clarification. It sounds like in the process of making sure wolf wasn't stupidly OP (as it has been for a very long time - or had the potential to be) wolf has been ruined for 'honest' builds.

    I find that sad and I hope it gets fixed soon.

    Quote Originally Posted by Jarlaxle View Post
    That's impossible to not be able to solo the gazluk caves assuming you're a level 70. I was doing it at level 65 in 50s gear. Are you pulling like 10 at a time or something?
    A max enchanted lvl 70 character can pull 6-8 mobs of lvl 60+ and not flinch when you have your build just right. Sure you might need to use a potion, and all the tricks you have up your sleeve but the real danger is near zero - even if your health doesn't reflect that. In short things are gk difficulty or they are a small speedbump that will only be in my way for a moment.

    Losing that status really hurts. I can 100% relate on a lower level scale as I quit the game with the AoE nerf. I was most definitely feeling a 'fuck this game' vibe at that point in time (also due to money issues).

    Wolf had an 'amp damage' combo that kinda made it unique. When you build around that suddenly there is a hole in your powerset. In essence you built around using that amp with your moves and it worked out like one of the combos from meditation (thus heavily modifying the order you use your skills).

    Ultimately the problem is that nothing else worked like this so there was nothing close to this in terms of damage potential other than hammer. Both powersets lost the 1-2-3 haha you died.

    Again it comes down to the fact that player 1 could do a few moves and hit for 25k while player 2 was doing a few moves and hit for 10k. One of these things had to get buffed massively or the other had to be nerfed to oblivion.

    I have some friends who are really upset about the changes. But on the other hand there are some people who were really upset to learn that wolves were doing in some cases more than 2.5x their damage in the same amount of time. I mentioned this before in the GK combat thread so I will briefly say it's not good design when you can choose two power sets and one is massively better than the other. You can't have a good game when power set A is a 4 while power set B is a 10 or else nobody will bother playing the second power set (who knows better).

    Wolf had to be broken so it was not abusive to the rest of the game; I hope it gets fixed and becomes a fun/balanced power set. The teleport sounds neat and I hope it's not just a gimmick like great icing on an otherwise terrible cake.
    Last edited by Golliathe; 04-04-2019 at 08:23 AM.

  8. #38
    Senior Member Tagamogi's Avatar
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    Question on the War Caches: What if we want to bring someone else along? Would a party member be able to enter the portal, or will it only be visible to the person with the treasure map? I definitely love soloing but I also like duoing with specific people at times and since it sounds like the War Caches will be the most fun thing to do at 50, it would be nice if it was shareable if we wanted to.

  9. #39
    Senior Member Niph's Avatar
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    A possible answer, and related question, is whether the first map to find the bunker is a tradable item that can be easily identified. If so, you could hand them a copy.

  10. #40
    Member Dibbuk's Avatar
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    I agree with SassySusie, about Lycans getting a bum rap and being nerfed a second time. The last nerf absolutely killed my lycan alt as a playable build, and now it will be nerfed again? And the worst is that we are stuck with the nerfs, as you cannot undo selecting lycan. But I always hope lycan will be made playable again.



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