Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Game markets are nothing like RL ones. Only basic supply/demand principle stays the same, motivation is not comparable. Mistake IRL might make you a homeless bum, mistake in game will make you shrug and grind some more cash or stuff to sell. trending products IRL make crowds crazy (see new iPhone lines), new meta items in PG will probably be noticed by 3 ppl at first. Basically, game market is always soft and safe, game economics better be planned with that in mind.