Conversations: On groups, Druids, Dungeons, Lock Out
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm not entirely clear what your suggestions are, but I think you're suggesting a mix of loot-generating points? So mobs would have loot that would spawn for the first group, for the most damage, for some damage, for some aggro... Some crazy mix of things. And based upon which lists you were on would be what loot was visible to you?
That's a pretty cool idea. The bosses already have different slots of loot they generate; signature items, gear slots, mob type slots... And we have had keys before to exchange for loot.
Your idea kinda is worthy of its own post. Maybe break the ideas into segments so it's more easily readable?
Anyhow, I'm glad people are thinking of this stuff.