Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member FURY's Avatar
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    Dec 2016
    Location
    No Man's Land
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    49

    Conversations: On groups, Druids, Dungeons, Lock Out

    The 'Lock Out' system been a pain point with druid Events and organic grouping in dungeons for a while now. And this convo came up in Discord that I though really hit alot of the points that players are feeling about the Grouping changes and could be used as a conversation starting point. What do YOU think about groups/lock out/Druid events/Dungeon grouping.

    I know its a bit of a large talking space for a single thread but they are all intertwined heavily with grouping mechanics itself, so lets just see where it takes us.

    Yaffy
    So does anyone else dislike the new limitations on groups and the new loot system
    I really hate the new loot system for sure
    My friends and I keep hoping everyone we meet in dungeons dies so they can't steal our stuff
    Rather than us being able to team up on bosses spontaneously

    Yaffy
    Also I miss 20+ man raids


    EasyLivin
    steal what stuff?
    i dont like the new group size or loot limits, kinda turned me off combat in general


    fortior

    I get why they did it (tagging along with lame skills to get a bag full of 60/60 epics probably wasn't intended) but it's too much man


    Yaffy
    Steal boss drops
    Like if my group sees another group near a boss then everyone instantly bolts for the boss to try and tag it
    I'm also not 100% sure, but I think the tagging system lets groups KS solo players too[COLOR=rgba(255, 255, 255, 0.2)](edited)
    Before if you met another player you could gang up on it, which was great especially when fighting bosses too strong for both of you
    Now you gotta tag the boss before the other guy does
    And if you try to say, make a party with strangers so you can share, that gives them a free chance to tag the boss
    It's like prisoner's dilemma
    Where you can both get the loot but if the other guy tries to grab it first (Because he's worried you'll try to do the same) then only one person does

    EasyLivin

    in theory that shouldn't happen in GK


    Yaffy
    But trying to always steal the loot first is the most rational decision because it always has a good outcome for you


    EasyLivin
    groups should be far enough away from eachother that they cannot steal bosses

    Yaffy
    It has the biggest effect in the crypt for sure
    Where there's a lot of low level players running around yet there are tough bosses in comparison to the enemies there

    EasyLivin

    yea. i havent been in there with a low level after the change

    Yaffy
    That's also where I made the most spontaneous friends too when I started
    Where I would be farming spiders but the mega spider was too tough
    But then any time you bumped into another player nearby you could silently agree to team up on the mega spider
    Which was great
    Same with Ursula too[COLOR=rgba(255, 255, 255, 0.2)](edited)


    EasyLivin

    yea

    Yaffy
    Most of the time when I bumped into other players in dungeons it was a good thing, so I felt like I was friendly with a lot of players
    Now other players are like an obstacle that's there to steal my loot


    EasyLivin
    i agree
    druid events are terrible


    Yaffy
    That's my biggest gripe with the whole thing
    Oh yeah, Druid events are AWFUL
    Especially the Kraken one where you have to be ranged


    fortior
    druid events suck now. they both nerfed the dropped loot and the looting system


    EasyLivin
    yep


    Yaffy
    Or else like half of the krakens you try to tag in the water get yoinked from you by ranged characters


    fortior
    If they're supposed to suck, okay. But just make them free-loot so I don't have to rush and tag a mob before killing it

    Yaffy
    I was the tank for my party and was purely melee
    But I kept getting ks'd by ranged dudes who could shoot the Krakens in the water while I had to awkwardly swim to them
    It was really annoying


    fortior

    I don't see why bosses can't be free-loot with better loot for the killing party or something, or some sort of rule that if you do 10% of the damage you're included in the looting group


    Yaffy

    So now I have to run something ranged just to prevent myself from getting ks'd

    fortior
    This tagging system sucks


    Yaffy

    I've found the best strategy for stuff like Krakens or Droaches is to run around with tons of movement speed buffs


    Yaffy
    And spam ranged AoEs just to tag everything
    Then worry about the consequences later
    Even if you die you'll get something
    But of course that'll piss of everyone else

    fortior
    I just kill one and then go do something else for a while, there's always parties running around tagging and killing everything anyway
    Maybe it's selfish but it's what the current system supports. The party GUI isn't nearly good enough for even overworld events to be constrained to the tagging rule


    Yaffy
    The tagging system is definitely selfish
    For stuff like normal mobs it's ok (In fact it's more generous than other games since you can still get exp)
    But for bosses or elite mobs people should definitely be able to all get loot
    Like, I'm guessing the point of the tagging system is to... prevent too many people from getting items? Or is it to prevent people from getting freebies in fights they didn't even really help in?

    fortior
    yeah some sort of damage threshold maybe, like at least 5 or 10% damage done


    Yaffy
    Or maybe it's to try and limit people to parties of 6 to make things easier to balance


    fortior
    I think it's to prevent manticores and all being a huge item pinata
    people used to bring alts to manticores to get more loot


    Yaffy
    I definitely think some sort of effort based loot reward system would be better
    It probably shouldn't just be DPS just because that would be annoying to heavy healers/support
    They can probably use the aggro system minus influence from taunt bonuses
    ...Although to be honest I still don't really understand exactly how aggro works in this game
    Although mind you purely going off of aggro has problems too
    My build has always been around pound to slag so I can do a huge burst AoE damage at the start of fights
    It would be unfair if people were denied loot just because someone can insta kill mobs
    It could be time based then maybe
    Where as long as you were in combat for more than 20% of the fight then you get loot
    So some guy doesn't run in at the end while the boss has 5hp and get everything
    I'm pretty sure there's already some sort of anti-feeding mechanic in place anyways
    Because I was helping my low level friends with bosses in the crypt
    And the bosses would always lock on to the lowest level friend, even when I had like 250% taunt bonus and was obviously doing more damage
    We've actually taken advantage of it sometimes
    Where we get the weakest friend to just sit on top of a cliff where enemies can't hit him and then everyone else hits the enemies in the back until they die
    Since they absolutely refuse to stop trying to kill the squishiest party member
    It's funny more than anything


    fortior

    "So some guy doesn't run in at the end while the boss has 5hp and get everything" I mean, backspawns take care of that IMO, and should they really gimp normal players' experience just to prevent the leechiest leeches
    You can feed people items anyway by just inviting them to party now. Hell, party members don't have to do anything to get loot, so it's even easier


    Yaffy
    Yeah, I agree
    But I'm just guessing that might have been what they were going for


    fortior
    They should just have gibbed the alts of people bringing alts to manticores instead of coming up with this, haha



    Yaffy
    Should have given manticores an AoE attack
    That cleans up the blatantly low level players pretty well
    Or are you talking about logging in with alts and looting the bodies before they despawn
    Without even entering combat

    fortior
    That's what people did


    Yaffy
    Yeah, sounds about right
    I miss the days of having like 20 level 40-50 people running through lab
    Those were so fun
    And a good way to bring a community together


    fortior
    Yeah it was cool

    PS: This is a conversation for all of us, so lets all get along eh? We all just want to have fun.

    Edit: the text color hold no significance to relevancy/highlighting, its just the color scheme that the text already was when I copied it
    Last edited by FURY; 06-05-2017 at 09:23 AM.



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