Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I will be wiping my own character at launch because I want to start fresh. That being said I think it's fine to keep the battle skill lvls for those who want to. Mainly because unlike other games this one kept its servers open all the time during testing. Most of the time in alphas/betas they invite selected players to come in and test the game at specific times and with specific builds for the game here and there through out a couple of years. I think Eric and company are making the right choice considering how they decided to run their alpha/beta.