I wrote apost enthusing about Tailoring and it ended up shifting into a discussion about various problems with Textile Creation.

So I thought I'd split out some of those posts and try to start a new topic.


Quote Originally Posted by Dmdtt2 View Post
I would agree with you that tailoring is enjoyable simply because you can do everything while watching a movie. except for 1 problem and that is textiles.

when compairing tailoring with leatherworking for example tanning has zero craft times for all of its recipes. while tailoring for level 70 gear requires 9.25 4s crafts just to make the materials to make a single piece of gear.

for a single 70 lvl cowl for example this is total number of crafts

3.5x carded cotton
2x fine cotton thread for 4 thread (1 needed for cotton thread)
1x coarse cotton thread for 2 thread (needed for volatile muslin)
.75x cotton thread for 3 cotton thread (2 needed for volatile muslin, 1 for craft)
2x volatile muslin

then an additional 4s craft to make the piece of gear. in total 41s of crafting to make a single lvl 70 cowl while leatherworking only has 1 craft time+ instant crafts for all tanning recipes.

so no I'm sorry tailoring needs some work imo, it already takes 23k cotton to hit max and that takes around 50-60 hours of gardening. add on the extra worthless craft times and you can easily push that into 80+ hours.

Quote Originally Posted by Niph View Post
Weird, my experience to completely opposite. For leatherworking I will store a few types of skins, and... that's it. With tailoring, I store many different items and intermediate products like Cotton Threads, add to that bottles of water that are sort of required if you grow cotton, and one of my storage is just full of tailoring items, never getting empty.


Quote Originally Posted by Tsugumori View Post
Perhaps that has to do with Textile being for not only Tailoring but also Flower Arrangement and Cheesemaking.

It has a lot of branch options and if the issue is storage than I can only imagine the response being "use storage sparingly" or "be more proactive with managing space". I ignored tailoring for the longest time because eh.. wolf gear > everything. Starting up in it I do find it interesting so I suppose this is a topic I may need to come back to.