Textile creation (time, storage, comparison to other processing crafts, thoughts)
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Textile creation (time, storage, comparison to other processing crafts, thoughts)
I wrote apost enthusing about Tailoring and it ended up shifting into a discussion about various problems with Textile Creation.
So I thought I'd split out some of those posts and try to start a new topic.
Originally Posted by Dmdtt2
I would agree with you that tailoring is enjoyable simply because you can do everything while watching a movie. except for 1 problem and that is textiles.
when compairing tailoring with leatherworking for example tanning has zero craft times for all of its recipes. while tailoring for level 70 gear requires 9.25 4s crafts just to make the materials to make a single piece of gear.
for a single 70 lvl cowl for example this is total number of crafts
3.5x carded cotton
2x fine cotton thread for 4 thread (1 needed for cotton thread)
1x coarse cotton thread for 2 thread (needed for volatile muslin)
.75x cotton thread for 3 cotton thread (2 needed for volatile muslin, 1 for craft)
2x volatile muslin
then an additional 4s craft to make the piece of gear. in total 41s of crafting to make a single lvl 70 cowl while leatherworking only has 1 craft time+ instant crafts for all tanning recipes.
so no I'm sorry tailoring needs some work imo, it already takes 23k cotton to hit max and that takes around 50-60 hours of gardening. add on the extra worthless craft times and you can easily push that into 80+ hours.
Originally Posted by Niph
Weird, my experience to completely opposite. For leatherworking I will store a few types of skins, and... that's it. With tailoring, I store many different items and intermediate products like Cotton Threads, add to that bottles of water that are sort of required if you grow cotton, and one of my storage is just full of tailoring items, never getting empty.
Originally Posted by Tsugumori
Perhaps that has to do with Textile being for not only Tailoring but also Flower Arrangement and Cheesemaking.
It has a lot of branch options and if the issue is storage than I can only imagine the response being "use storage sparingly" or "be more proactive with managing space". I ignored tailoring for the longest time because eh.. wolf gear > everything. Starting up in it I do find it interesting so I suppose this is a topic I may need to come back to.