Animal Handling & Grouping (and some random thoughts)
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I've been suggesting 2 buttons to at least use until they actually fix the ai for something like half a year: A attack target button, and a return to user button. I've also suggested allowing them to be bound to a key, because it makes using those buttons easier, and most mmos with pet systems already allow you to bind commands like that to keys. However, I'm not sure I've even gotten a response. Unless the pet system is built terribly from the ground up, I don't think it would be too difficult to code at least a basic version of those buttons in.