Animal Handling & Grouping (and some random thoughts)
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I tried to go Necro/AH as my first main skills with my current character, and it was pretty painful to be honest. The problems with pets are many, unfortunately, and their run speed is only one of them. Their AI is problematic, the behavior modes are somewhere between frustrating and useless (what is follow even supposed to do?), pets are quantifiably weaker than using nearly any other skill lines, they are more difficult to use and more expensive than any other skill line except perhaps Archery (I haven't tried it yet, so I can't say one way or the other on fletching) and pets can't be affected by AoE support abilities/heals/buffs further weakening their utility in groups.
I normally love pets, but they need a *lot* of work from what I've seen.