Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
i dont even know why we are still having this conversation.
evasion, as a matter of fact, would make the mobs do* less damage, make power management more important, tanking and the trinity (group roles) more important, prolong the battles.
dont give me that RNGesus bullshit either, because as long as you aren't a glass cannon and can sustain power, health, and armor over the course of a fight (in my case, almost indefinetly) all missing is going to do is make you more aware of you power management and prolong the fight.