Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Ppl are saying that 1v1 is ok, well, its not. With lower dps skills you kill much slower, whole long grind becomes much longer for no benefits. And since you regenerate to full in a few seconds after every fight, all sustain skills (tanking/support) have little value on sologrind. I tried to make it work with different combinations of psych, menta, staff, shield: even on low levels difference is so glaring, I dropped all silly ideas like "play what you enjoy" and started leveling that boring overused Fire. Combat system is clearly favours DPS - 2 dps skills always work better than 2 semi-support ones.
Lowering damage across the board and ofc increasing XP and droprate to compensate for slower killing would not fix everything but help a great deal.
Tanking and to some extent support roles do function in 1v1. They are unquestionably slower to progress, which represents a separate series of problems. But "tanks and healers solo slowly" is an MMO trope that might as well be an axiom at this point. That's not to say it's not a problem (but if they soloed at the same rate, why would solo players not all spec this?). It's not the same magnitude of problem as the fact that they have a dedicated role in group play, which does not currently function.