Quote Originally Posted by Tagamogi View Post
I thought the transmutation blog update made the reason behind the transmutation and augmentation changes pretty clear - remove the incentive for high level players to farm low-level stuff. That seems pretty reasonable. If you use only transmutation during dungeon runs, you'd only need 2 extra slots for the new prism sizes, or maybe not even that if you know that only high level gear will drop and you will only need the large prism.

Of course, you'll still need a place to store the unneeded prisms, and all the different augment sizes... Somewhat related to that, I was finally looking at the new cooking recipes yesterday, with the division between great and regular meats. Yes, it makes sense in the high level vs low level kind of sense, but it's still a lot of crap to keep track of as a player, much less store, and it makes storage alts more and more necessary.

Why i said what i said...many players who are in theory level 70 (but w/o adequate gear or bonus levels etc) will not be able to farm Gazluk or even Rahu solo, they are forced into lower level dungeons like KT, WC. I think everyone was at some point in that situation when you have to downgrade because where you should be kicks your arse. In order to get these skills up many players will be forced to go into the lower level places (removing the incentive you mentioned) and they will be needing a lot of said lower level drops to lvl augmentation or transmutation.
Not pulling this out of my hat, I do know a lot of players who are in theory lvl 70 but are unable to farm in ilmari, rahu or gaz due to lack of endurance, gear, etc. That is why I think these changes are beneficial only for high level players who put a lot of hours into grinding these (more complicated) crafting skills.

Note-I can actually farm all the high level places (with some difficulty but still can) so not lobbying for myself