Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I just joined this game two weeks ago, so I can definitely see the perspective of how someone buying the game at the official launch and logging in to find an already established community, with established relationships and in-jokes, may find that a bit daunting and feel like they missed out on exploring virgin territory. But if they are warmly welcomed into the community, it should work out.
This is becoming the new model for online games, with Steam selling "early access" to games, and people paying to join Betas, there is always someone going to be there before you. And the MMO developers need these early players to test the thousands of items, quests, zones, and mechanics in the games as well as stress test the servers so they will be ready for the official launches.
I haven't seen anything stating if PG is launching with more than one server. If it is that is the case, the discussion of a wipe is moot. New players at launch can be given the option of joining an established veteran community of Alpha and Beta players or join a fresh server and help establish a new community there.