Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Results 1 to 10 of 43

Threaded View

  1. #9
    Quote Originally Posted by Citan View Post
    The core problem from a player's POV can be summed up as "I don't need to defend myself if I can finish combat in 4.1 seconds". This playstyle means you are more than willing to drop defense in order to hit the magic DPS level where everything is trivial. And if something is higher, you just die.
    On elites:

    The reason we don't build defense is because we can't in most situations. Even if I didn't want to get 3-4 shot, or stunned for 4 straight seconds, (or stunned for 4 seconds and killed in 3-4 shots from full health, it happens), I'm not given the ability to by the game. Consider adding % mitigation to dps skills (something like two 10% mods to physical/elemental mitigation would be worth considering, note that finishing blade mod).

    Could this game handle a Status_resistance stat? That would be nice to deal with the crazy stuns these days. I'm not a programmer, but you could give players stun handicaps, so if you have a +4 stun handicap and a mob stuns you, it's like you were stunned for the fifth time (and give mob stuns diminishing returns like you did players). Speaking of, could you increase the minimum stun length on mobs? After you've used 3-4 stuns, they tend to be useless. I used to use stun to "evade" rage attacks (stun > big damage > kill mob / decrease rage), but you can't do that anymore because you don't know how long that stun will last.
    Last edited by Ranperre; 10-18-2020 at 01:09 PM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •