Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   Click here to go to the next staff post in this thread.   #7
    Administrator Citan's Avatar
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    [MENTION=293]Aionlasting[/MENTION] - yeah, that's another smallish part of the equation I can work on. But I don't think it will ultimately prevent players from making ultra-death-nukes. It will just mean you need a really good tank in order to group up, and everybody else will be a paper-thin nuker. I don't think that fixes the fundamental issue of too much DPS.

    Same with other combat mechanics like Rage management. They need fixing, but they seem a little bit ancillary to the core issue.
    Last edited by Citan; 10-18-2020 at 08:39 AM.



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