As far as cheese making is concerned I don't feel that the drop rates for stomachs are the primary issue with the skill instead I feel that the output per recipe is simlpy to low. If each recipe yield was increased (even to 2 per recipe) this would make the balance better. Increasing the output product would also lessen milk need, and if that was not plausible option it seems that an increase in milk used per recipe would still be better than burning up one stomach per cheese. The ingredient cost and time input per recipe isn't balanced with the product output.

Grinding to increase cheese making level higher results in a lot of extra cheese that a cheese maker struggles to get rid of. Since a player is better off trying to obtain this skill later on in the game all the lower recipe cheese are not generally worth the buff. The time and effort put into making the cheese makes the cost per piece either A) Very unrealistically high per piece for a other players to buy -OR- B) Unrealistically to high priced for the maker just to give away to friends or guild members. A slight increase in production would also help to make a player market for cheese by lowering the price of player sold stomachs and increasing the player economy by providing all a sensible snack buff. This further reinforces that fact that not every player will want to do every single skill and will help increase the demand for skill/craft specialization ( I have heard mention of certain craft skill specializations such as blacksmith), as well as helping to create a player market and economy not just for cheese but also for other crafts/skills. There will always be people who are willing to purchase another players goods so they can continue with their own grind or skill/craft.

I understand that this IS a fantasy game, BUT one thing I find unique about this game is that many skills and experiences have ties to real life situations (IE: eating to maintain energy, the complex and detailed needing this to make that, cold damage, dehydration, etc). This being said it seems very unrealistic for me to think that after making a big block of cheese that I would consume it all in a single setting (or as a snack). Considering that Gorgonites running around eating big blocks of cheese as a snack its no wonder there has not yet been a bathroom skill implemented, lol.

Overall, I like the idea of cheese making. It seems to me the direction of things has been leading players to cooking primarily for meal buffs, and cheesemaking primarily for snack buffs. One thing I like about Project Gorgon is that you have to put some work into accomplishing good and beneficial things, although I do feel that this skill could use a small bump in benefit or outcome. Thank you!
-LaRaj