Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm really hoping cattle farming is more of an abstract game in itself. You get a cow and bull, you provide resources, wait time, you get new cattle and different resources. It doesn't have to have anything to do with the drop rate in game, how well you tend your herd has the impact on how much and what kind of resources you get. You should be able to be more methodical in your butchering so you got more then you would get with the quick instant butcher in the field. Hopefully the resources will stockpile while you are off line or doing other stuff in game. If I have to summon each cow in turn to milk it, I might go mad.