Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This kinda defeats the purpose though. I'd get giving out tokens for say 'one-time race changes' perhaps, seeing as some players may want to change their race at some point when the new ones come out, (not to mention if racial skills get implemented there might be some neat ones), but for the permanent skill choices? I don't think so. Of course some people may want to plan ahead, but I mean.. It's a game. Sure there's planning ahead for stuff like gear, quests etc.. But when that same way of thinking is applied to character building in an -open ended- game? Apples and oranges.
Right, this was my fault for kinda derailing my own thread. The mention about getting a character re-customization token only applied to race/cosmetic choices made upon creation and had nothing to do with skills or other permanent choices made throughout the game. I only brought it up in reference to what the previous person said; it is unrelated to what I'm talking about regarding permanent alterations like druid or lycanthropy.
Originally Posted by Tsugumori
I don't think having the option to renounce druid or wolf makes sense. Some people do not like either and that's fair enough, they are open to choose whatever may come down the pipeline as they haven't opted for anything so they have a clean slate, so to speak. That's the point though really...
I agree. I apologize if I got off track by addressing other things people have stated, but I'm not trying to undermine the system--I'm trying to make these permanent decisions informed decisions.
Originally Posted by Tsugumori
...what if some people didn't choose either because they were afraid it would affect their character in the future? Not to be the carefree rain cloud on parade day but seriously nobody needs that shit, even just typing it and reading it back is stressful enough, never mind going through that thought process.
In a game that's still in alpha but purportedly won't be wiping characters upon beta or launch, one can't help to ponder the consequences of a permanent decision when half of [the game's] features aren't implemented yet. Okay, if I can create a new character, rush the starter island, hightail it to Sun Vale, and snag druid (or lycan or whatever) with minimal investment to see if I'm ever actually interested in playing a druid, then I'd actually be okay with that. But from what I hear, it's not exactly something you can run off with a sub-level 10 (in anything) character and go grab. Am I mistaken?
Lastly, I feel this only really matters if one of these skillsets prevents you from learning another skillset altogether. It seems like we don't know if they will or won't at this point, but none currently do.