Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This is definitely a game that is made around decision making. Choices have consequences in this game. I'm hoping that every new player reads Auth's compatibility skills
chart before getting too far into the game. Otherwise you are stuck with your choices. We've all made those mistakes. Heck the first toon I ever made got turned into a Cow (back in 2014). I saw the flashing signs all over the screen and still went into the room.
Citan isn't going to allow you give up being a Druid when Vampire comes out. Skills are not (at this point) getting wiped when the game launches. It doesn't make any sense why he'd allow you to just drop a permanent choice decision for another permanent choice decision because it's alpha.