Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It is useless because there is a near 3 second delay from when you hit the trigger for the golem using the ability. Isn't that a joke?
No, it's a bug that is either
- unknown to the developers because nobody bothered reporting it
or
- known to the developers and will be fixed whenever they have time for it in their list of 5,000 bugs
But you already knew that, right?
It is a real shame there isn't an alternate program to select as you pretty much need to change your golem from solo content spec to group spec for best results.
Now that is a great suggestion. I hadn't played battle chemistry in a long time and was really pleased to see the new golem programming menu when I played with it this week, but it would still be great to be able to set up a few different programs that I could pick depending on the situation rather than having to rewrite all the rules individually.