Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
You can keep the trigger golem ability on a sidebar you don't use even if you wanted to.
Why don't you mention why nobody uses trigger golem to cast abilities? It is useless because there is a near 3 second delay from when you hit the trigger for the golem using the ability. Isn't that a joke?
It is a real shame there isn't an alternate program to select as you pretty much need to change your golem from solo content spec to group spec for best results.