Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Sorry if this is kind of late but the way I got it set up might help you.
I keep it real simple is all,just three conditionals.
1Golem rage bare is full (Rage Healing Mist personally)
2Owner has not triggered golem (Healing Injection/Healing Mist depending)
3Owner has triggered golem (Invigorating Mist)
Should cover you for most situations and isn't super fiddly.You can keep the trigger golem ability on a sidebar you don't use even if you wanted to.
If you want to get cute with it from there just shove in stuff like "Owner is in combat" conditionals between 1-2 but if you want to keep it cheap there you go.