I'd like to suggest the drop rate for stomachs be increased. Stomachs are worth more than 1000 councils each (due to demand). But work orders and NPCs don't pay more than 1000 councils per unit of cheese. Also, it's hard to sell cheese to other players for more than 1000 councils per unit (I mean the lower level cheeses needed to get xp). There's simply not enough money in the system for lower-skill people to buy their stomachs for cheesemaking. They "have" to farm them if they want to make cheeses.

It's very unbalanced for people actually trying to level cheesemaking. Because very few mobs drop stomachs, the wolves in Eltibule (who have a decent drop rate) are very popular. This means lower-skill players have to compete with very high skill players who need the stomachs. The high skill players come to Eltibule in their level 60/70 yellow gear, round up wolves, and just mass slaughter them. Lower skill players can't output the same kind of DPS and are shut out of farming wolves in a zone meant for their skill level when a high skill player is around.

Real animals like cows and goats/sheep have stomachs that can be used to make rennet. A logical suggestion would be to allow the sheep in Kur to have an increased stomach drop rate (slightly higher than the Eltibule wolves), which means higher-level players would have an incentive to farm in Kur and *maybe* allow lower-skill players to get their stomachs in Eltibule.

Low-skill players can use butter, sour cream, and sweet butter as those recipes don't require rennet. They all have issues. Butter gives little xp (for obvious reasons), Sour cream is a fiddly PITA (doesn't stack, needs firkins and a cave, only useful in a limited level range for cooking, doesn't sell for much), sweet butter needs sweet whey which is a by-product of cheese recipes that use stomachs (stomachs are still needed). It's very slow going depending just on those recipes.

The other craft that uses the same ingredient for low and high level recipes is tailoring (cotton). Cotton can be created through character labor (gardening). Looting stomachs is purely at the mercy of the RNG.

I know there's a lively trading market in stomachs because of the rarity. My intent by suggesting the drop rate be increased in Kur is not to bring down the cost of stomachs (or only bring it down a little), but instead to *move* the players with better combat skills to a zone which is too hard for lower-skill players. It may be that habit and "least resistance" will keep people in Eltibule.