We've written a lot over the past few years about our development plans, about Statehelm and orcs, about housing, about what comes next and what we need to get us across the finish line. It's an uncomfortable position -- we're so *very* close, but we're not there yet so we ... Just! Keep! Pushing!
But life doesn't always make it easy to push. Today we need to share some bad news with you, and to talk about how that's going to affect game development. But first I need to briefly fill
Hi there! I'm srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron's Call 1 as a coder and a producer; on Project: Gorgon I've done a little bit of everything except art.
Today I want to talk a bit about our big Summer Sale and why I'm to blame, plus a bit about what's (probably!) coming in the near future.
The Big Summer Sale
Steam's big Summer Sale has started,
Here’s the first batch of answers for the latest Q&A. There were a lot more high-ranking questions this time, in part because there are a lot more people voting, so thanks! Rather than waiting until all the answers are ready, I figured I should just break them into parts.
Most of these answers are from me, although the first answer is from Sandra.
Qaelis: How is Srand?
[from Srand] Thanks for asking! I'm doing well, all things considered.
Time for another development update! Before I start, I want to warn new players about reading too much into these sorts of deep dev blog posts, because 1) we routinely change direction when new problems arise and 2) I tend to sound a lot more negative than I would be when talking to new players. It's just designer-speak, basically: if I say "the level-30 content range is boring and too hidden and needs work", new players can hear "the game is unplayable at level 30". But that's
Welcome to our second ever Town Hall! Over the past week, we've collected many questions in Discord and asked you to vote on which of them you'd like to see answered the most. We hope that you're enjoying these Town Halls, because we certainly are! It's great to have an opportunity to dive deeply into the questions you're most interested in. Today we have some pretty dense answers, as well as some that are short and sweet.
Remember, lots of these questions are about detailed game