Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It's weird, but the new map UI may be the single piece of the new UI that required the most underlying changes. Those changes opened up the way for a lot of new features, including some that haven't made it out to you yet, but it means that the new map UI is still lacking polish. For example, we can now do much higher res maps with zooming and support a proper mini-map, but the zooming doesn't quite work the way anyone would expect - it's not intuitive enough, I mean. (It doesn't help that we weren't able to get high-res versions of all of the maps in yet.) And there are plenty of bugs yet, including map pin scaling and the persistence of settings.
The map is never going to be exactly what it used to be, much as Serbule Hills is never going to be exactly the same as South Serbule was. But the goal is the same: it should have the same basic features plus more, and it should be more polished and intuitive than the old version. Oh, and it should have fewer bugs.
It's not there yet. It will get there, with your detailed and specific bug reports and feedback. We have been getting lots of those - and we really appreciate them! In-game reports are easier for us to track and manage, but we follow the discussions here on the forums closely as well.
The one thing I would ask you to do, as we move towards that, is to please not assume that we are trying to screw you up deliberately. We aren't. We want this UI to be as polished and usable as you do. As with many things about PG right now, it's a work in progress.
Edit: Ooh! You know what would be really useful for me? I would love to know how you are using the main map vs. the mini-map.