I have not had time to fully “test” the UI or read others’ comments. However, since the complete conversion to the new UI is imminent, this is what I have so far.
Bugs or anomalies:
1. When I resize the settings box, the item buttons on the left escape down the bottom of borders on the settings dialog box.
2. Power bars appear to be blue. Is that intended?
3. My chat status box keeps saying “you have one friend online”. Over and over. Odd.
4. The quest log seems to have old quests active – with no way to drop a quest I finished long ago. A specific example is the amethyst quest from the starting island long ago.
5. Does the right icon bar not move? It would be nice if it did.
6. When I move the chat box location and log back in later, I have to move it again. Other boxes stay where I put them.
7. Chat tabs don’t stay where I have put them. Sometimes the ALL tab stays where I move it, but eventually it reverts.
8. The text input boxes for the player store are not large enough for amounts over three digits. I had to log into another computer to fix it. (Actually the whole store interface was not responding, so I’m not sure what’s up with that.)
Annoyances:
Overall, the windows seem to be too large and when you try to adjust them, the text inside no longer fits. If there were a way to adjust the text box font size that would be better. Playing on a smaller screen would be nuts! As it is, the text boxes crowd my screen and block everything.
Having the ability to adjust the background of textboxes would be great. My chat box retained the transparency it had previously, but I can’t seem to adjust that now. Then the large boxes wouldn’t be so in the way! When I look at the settings, I no longer see the opportunity to change the opacity of any box or the map. In short, text box sizes and lack of transparency interfere with gameplay way too much.
Why is there an incongruous shopping cart on the player store interface? Some would call that immersion breaking. Definitely seems out of place. Just about any icon that graphically suits the game would be better—a wheelbarrow would be a better icon, for example. Or a basket.




