Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The 'normal' way to catch fish is to wade into the water, chase them around, and catch them in a net. The vast majority of fish, by weight, is caught this way. The first mechanized way to catch fish was using weirs, which is - you guessed it - trapping the fish in a maze of sticks and wading in and catching it with your bare hands.
I do not understand this fascination with the fishing pole ^-^