Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
On the fence about this one. We have gear fishing in the form of ice fishing already. I'd have to play new fishing forms to see what I think of them. I think standing on shore with a pole or spear and getting a fish that weren't already there to grab is completely wrong. A crab trap that you bait and set out and you come back an hour later and get crab of maybe lobster sounds okay to me.
I do like the idea of bringing stuff to an NPC with a fishing theme as quest items, bait, poles, string, material for nets. And maybe reward with fish as a result. Or you complete the quest, you unlock a once a week Hang Out, the Hang Out is the NPC takes you out on their boat and you bring back a random haul of fish based on your fishing skill and how long the hang out is. Your favor level would determine which lengths of Hang Out available.