Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Oh and something else kind of hit me while thinking about the GK thread, and this is a huge problem I have with PG actually. The trinity. The lack of tanks and healers, pretty much forcing everyone to DPS, I don't think it really scales well. I pretty much always play a healer in MMOS, my husband plays a tank. I don't really enjoy DPS classes that much, I find it's either frustrating or boring. It also pushes people to minmax even more than having a trinity does. I see people complaining that they aren't much use in GK, and I worry as levels rise here it's going to be hard to balance content without groups saying you need to be this/that or this/otherthing or no you can't join if everything is content just for DPS.
I hated Guild Wars 2 because they basically eliminated the trinity I couldn't find a class I actually liked. I just got BORED. I mostly solo but doing stuff in groups is just more fun for me if I can heal, I feel like I am actually contributing since I get bored doing DPS in groups and am just not motivated.